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Trainz Blogs

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Trainz Dev Diary - Height Map Ground Textures (sneak peek)
September 15 2017

We've been working on adding height mapping to our shaders in the Trainz engine. Come see the sneak peek video and more.

Introducing Physically-Based Rendering (PBR)
September 08 2017

Take a look at a few of the things we're working on behind the scenes that will make your Trainz scenery look incredible...

A New Dimension in Model Railroading
October 28 2016

Trainz was first released back in the year 2001 with the tagline "Virtual Model Railroading on your PC". To celebrate the 15th Anniversary of Trainz, we're revisiting the concept of Model Railroading and what this means in the "virtual" environment on your PC or Mac.

Scripts in Trainz A New Era
October 14 2016

Discover more about running scripts in Trainz a New Era

What hardware should I buy for Trainz?
July 15 2016

With the holiday season fast approaching, we wanted to take a moment to investigate the current generation of hardware to help people identify the best Trainz "rig".

A Very Special Trainz Story
February 10 2016

Last year, we received a letter from the parents of Ryan, a 9 year old boy who loves Trainz and was diagnosed with Autism when he was 4. We wanted to share this very special Trainz story with you all.

Explaining Vertical Sync
October 30 2015

Find out why Service Pack 1 offers smoother frame rates than ever before.

Customer Survey Results
October 23 2015

Discover the results to our recent Customer Survey and see how your experience compares to others.

Kickstarter Update #55
October 23 2015

Find out all about the upcoming Service Pack 1 update and beta testing opportunities, check the Survey results and more...
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