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Trainz Blogs

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Lighting Brightness Slider
March 16 2018

Trainz has always provided the option for users to modify the environment settings. You'll soon be able to further improve your in-game lighting with the new "Light Brightness" slider.

Convert Old Ground Textures to PBR / Parallax
February 22 2018

Discover the techniques required to update your textures to the new PBR / Parallax format for Trainz "Next".

Trainz to support any modelling software.
February 16 2018

Over the years Trainz has been very 3DS-Max focused for asset creation - but not anymore!

Seasonal Support for Procedural Track
January 19 2018

When the season's change, so does the look of your route. To help things along. we're now adding seasonal support for procedural track. Read more...

Parallax Ground Textures
December 07 2017

This week we provide a selection of parallax (height-mapped) ground textures for your viewing pleasure.

Trainz Dev - Turf Effect Layers (sneak peek)
November 30 2017

Clutter is just one way you can use the new Effect Layers. We’ve been working with NVIDIA on their new Turf simulation software (NVIDIA Turf Effects) to incorporate this into the Trainz engine using Effect Layers.

Crossfade LOD Transitions for Clutter Effects
November 09 2017

For the TRS18 clutter effect, we offer new crossfade LOD transitions which mask any ugly mesh swaps by fading one mesh into the other over a certain distance.

Parallax vs. Normal Mapped Objects
November 03 2017

The new parallax materials, which include height map information, aren't restricted to ground textures. This technique can also be used on object for some stunning effects...

Dev Diary - Ground Clutter
October 27 2017

How would you like to scatter rocks, rubbish (trash) or weeds around your layout just by using a paintbrush? This dream is becoming a reality "soon". Find out more...
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