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Trainz Blogs

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“Open” Beta Testing - Is it for you?
August 31 2018

With two products going into beta testing today, we've written a short article to give you the low down on what you can expect. Find out if you have what it takes to become a beta tester...

Content Samples - New Tools, Materials and Techniques
August 10 2018

We've included a Content Samples map in TRS19 for the assistance of all our route creators (and would be route creators). Take a look at the new materials with these in-game shots.

Comparison shots of TANE vs TRS2019
June 21 2018

We're getting closer to the time when everyone can start playing with their own environmental settings in Trainz Railroad Simulator 2019, but for now, we've prepared some comparison shots for you overlooking "Kickstarter County".

TRS2019 Hardware Requirements
June 08 2018

The question everyone has been asking - "What sort of machine will I need to run TRS2019?". Read on for the answers...

Privacy Policy Update
May 25 2018

If you live in the EEA or subscribe to services that have customers in the EEA, then you are most likely aware of GDPR. As many of our customers reside in Europe, N3V Games has updated our Privacy Policy to reflect the new standards for data collection, usage and management.

Lighting Brightness Slider
March 16 2018

Trainz has always provided the option for users to modify the environment settings. You'll soon be able to further improve your in-game lighting with the new "Light Brightness" slider.

Convert Old Ground Textures to PBR / Parallax
February 22 2018

Discover the techniques required to update your textures to the new PBR / Parallax format for Trainz "Next".

Trainz to support any modelling software.
February 16 2018

Over the years Trainz has been very 3DS-Max focused for asset creation - but not anymore!

How full is your Trainz glass?
February 02 2018

You love Trainz (and trains) - after all, that's why you're here. But why can't things be better than they are? Read on...
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