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Trainz Blogs

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Sneak Peek - Early In-Development In-game Video
November 17 2017

We took some in-game footage this week and felt we just had to share it with our fans to catch an early glimpse of how things are coming together...

Crossfade LOD Transitions for Clutter Effects
November 09 2017

For the TRS18 clutter effect, we offer new crossfade LOD transitions which mask any ugly mesh swaps by fading one mesh into the other over a certain distance.

Parallax vs. Normal Mapped Objects
November 03 2017

The new parallax materials, which include height map information, aren't restricted to ground textures. This technique can also be used on object for some stunning effects...

Dev Diary - Ground Clutter
October 27 2017

How would you like to scatter rocks, rubbish (trash) or weeds around your layout just by using a paintbrush? This dream is becoming a reality "soon". Find out more...

Trainz Dev Diary - Height-Mapped Ground Textures and Geometry (sneak peek)
September 29 2017

The new height-mapped ground textures and PBR height-map shaders are able to intersect with other height-maps and geometry such as a flat plane of water...

Trainz Dev Diary - Detail Map Ground Textures (sneak peek)
September 22 2017

Detail mapping allows a secondary texture set to be used as a modifier at a different scale, helping to provide both micro and macro detail in a single draw call. Come see the sneak peek video and more.

Trainz Dev Diary - Height Map Ground Textures (sneak peek)
September 15 2017

We've been working on adding height mapping to our shaders in the Trainz engine. Come see the sneak peek video and more.

Behind the Scenes (and behind the scenery)
September 08 2017

Take a look at a few of the things we're working on behind the scenes that will make your Trainz scenery look incredible...

A New Dimension in Model Railroading
October 28 2016

Trainz was first released back in the year 2001 with the tagline "Virtual Model Railroading on your PC". To celebrate the 15th Anniversary of Trainz, we're revisiting the concept of Model Railroading and what this means in the "virtual" environment on your PC or Mac.
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