Trainz Blogs

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Making of a BR Class 37 cab - Part 2
June 14 2019

This week in our blog series showing the development of a cab interior we take you through the texturing stages.

Making of a BR Class 37 Cab - Part 1
June 07 2019

Have you ever wondered how realistic looking items are created for Trainz? This blog series will take you though each of the stages in real time showing the development of a cab interior.

Trainz Team on Tour: InnoTrans 2018
September 27 2018

Join the Trainz Team on tour as they take you through InnoTrans 2018!

Content Creator - Live Chat
March 21 2018

We have setup a Live Chat service for Content Creators to talk in real-time amongst themselves and with the Trainz Team at certain times of the week on all things Trainz Content.

Lighting Brightness Slider
March 16 2018

Trainz has always provided the option for users to modify the environment settings. You'll soon be able to further improve your in-game lighting with the new "Light Brightness" slider.

Convert Old Ground Textures to PBR / Parallax
February 22 2018

Discover the techniques required to update your textures to the new PBR / Parallax format for Trainz "Next".

Trainz to support any modelling software.
February 16 2018

Over the years Trainz has been very 3DS-Max focused for asset creation - but not anymore!

Seasonal Support for Procedural Track
January 19 2018

When the season's change, so does the look of your route. To help things along. we're now adding seasonal support for procedural track. Read more...

Parallax Ground Textures
December 07 2017

This week we provide a selection of parallax (height-mapped) ground textures for your viewing pleasure.
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