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Trainz Blogs

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Draw Calls and Materials
October 13 2017

In addition to using LODs to keep your poly count down, there are other tips and tricks that will further improve the performance of your content in-game. A must-read for all serious content creators...

Controlling Level of Detail Distance
October 06 2017

The next version of Trainz isn't all about pretty new graphical features - we're improving other systems as well. This week we look at "Level of Detail"...

Trainz Dev Diary - Height-Mapped Ground Textures and Geometry (sneak peek)
September 29 2017

The new height-mapped ground textures and PBR height-map shaders are able to intersect with other height-maps and geometry such as a flat plane of water...

Trainz Dev Diary - Detail Map Ground Textures (sneak peek)
September 22 2017

Detail mapping allows a secondary texture set to be used as a modifier at a different scale, helping to provide both micro and macro detail in a single draw call. Come see the sneak peek video and more.

Trainz Dev Diary - Height Map Ground Textures (sneak peek)
September 15 2017

We've been working on adding height mapping to our shaders in the Trainz engine. Come see the sneak peek video and more.

Behind the Scenes (and behind the scenery)
September 08 2017

Take a look at a few of the things we're working on behind the scenes that will make your Trainz scenery look incredible...

A New Dimension in Model Railroading
October 28 2016

Trainz was first released back in the year 2001 with the tagline "Virtual Model Railroading on your PC". To celebrate the 15th Anniversary of Trainz, we're revisiting the concept of Model Railroading and what this means in the "virtual" environment on your PC or Mac.

Scripts in Trainz A New Era
October 14 2016

Discover more about running scripts in Trainz a New Era

What hardware should I buy for Trainz?
July 15 2016

With the holiday season fast approaching, we wanted to take a moment to investigate the current generation of hardware to help people identify the best Trainz "rig".
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