While we still haven't announced the real name, we can tell you that Trainz "Next" is taking shape. This week we've provided you a side by side in-game comparison...
We're getting closer to that exciting time when we can tell you everything about the next version of Trainz. For now, take a look at this in-game footage we've put together.
Clutter is just one way you can use the new Effect Layers. We’ve been working with NVIDIA on their new Turf simulation software (NVIDIA Turf Effects) to incorporate this into the Trainz engine using Effect Layers.
For the TRS18 clutter effect, we offer new crossfade LOD transitions which mask any ugly mesh swaps by fading one mesh into the other over a certain distance.