Trainz Blogs

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Comparison shots of TANE vs TRS2019
June 21 2018

We're getting closer to the time when everyone can start playing with their own environmental settings in Trainz Railroad Simulator 2019, but for now, we've prepared some comparison shots for you overlooking "Kickstarter County".

TRS2019 Hardware Requirements
June 08 2018

The question everyone has been asking - "What sort of machine will I need to run TRS2019?". Read on for the answers...

Privacy Policy Update
May 25 2018

If you live in the EEA or subscribe to services that have customers in the EEA, then you are most likely aware of GDPR. As many of our customers reside in Europe, N3V Games has updated our Privacy Policy to reflect the new standards for data collection, usage and management.

Community Profile - John Citron
April 27 2018

Trainz is a great escape from the real world when there are those rotten things going on, when one is ill, suffering from personal crisis, or as a way to wile away the time while enjoying one's creative abilities... Read on to find out more about John's perspective on Trainz.

Community Profile - railhead001
April 13 2018

Meet one of our newer Trainz fans - railhead001. With an interest in model railroading, railhead001 has released a range of routes on the Trainz Download Station. This is his story...

Content Creator - Live Chat
March 21 2018

We have setup a Live Chat service for Content Creators to talk in real-time amongst themselves and with the Trainz Team at certain times of the week on all things Trainz Content.

Lighting Brightness Slider
March 16 2018

Trainz has always provided the option for users to modify the environment settings. You'll soon be able to further improve your in-game lighting with the new "Light Brightness" slider.

Convert Old Ground Textures to PBR / Parallax
February 22 2018

Discover the techniques required to update your textures to the new PBR / Parallax format for Trainz "Next".

Trainz to support any modelling software.
February 16 2018

Over the years Trainz has been very 3DS-Max focused for asset creation - but not anymore!
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