The new parallax materials, which include height map information, aren't restricted to ground textures. This technique can also be used on object for some stunning effects...
How would you like to scatter rocks, rubbish (trash) or weeds around your layout just by using a paintbrush? This dream is becoming a reality "soon". Find out more...
Last week we talked about Draw Calls and Textures. This week, we're taking things one step further and exploring further content creation optimisations using Texture Atlases and Mesh Libraries
In addition to using LODs to keep your poly count down, there are other tips and tricks that will further improve the performance of your content in-game. A must-read for all serious content creators...
The next version of Trainz isn't all about pretty new graphical features - we're improving other systems as well. This week we look at "Level of Detail"...
The new height-mapped ground textures and PBR height-map shaders are able to intersect with other height-maps and geometry such as a flat plane of water...
Detail mapping allows a secondary texture set to be used as a modifier at a different scale, helping to provide both micro and macro detail in a single draw call. Come see the sneak peek video and more.