Today we have reached our 'internal code lock' date for the Gold Master version of T:ANE. This means that we will not be adding any new features and fixing only 'critical' bugs prior to the GM heading off for replication.
Depth of Field is a feature that uses blurring techniques to create in focus and out of focus objects. It gets used in computer animation as its aesthetically pleasing because it's kind of how we see things in real life.
For those of you who aren't Kickstarter backers or don't don't follow the updates, here is just a taste of one of the new systems that has been implemented recently - the water shaders/reflections.
An act of God yesterday went very close to preventing us from delivering the final "Release Candidate" build of T:ANE Community Edition release - however, we managed to avoid flooding rains (and sleep last night) to get the build ready for our Kickstarter testers.
Invites went out to 1,000 Pre-Beta testers yesterday and already almost 500 people have registered their testing account at our new beta testing website.
Procedural mesh generation allows Trainz: A New Era to take high quality artist-built track pieces and manipulate them to suit a wide range of track specific scenarios that you might encounter in a route.