Trainz Blogs

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Using LOD Effectively
November 01 2013

When is the right time to use LOD?


Introduction to LOD
October 25 2013

We often see mistakes being made in LOD configuration which suggest that the author does not really understand what LOD is meant to achieve.


Translation Considerations for Scripted Assets
October 18 2013

If your asset has a script, then you have the potential for all kinds of problems when it comes time to translate it.


Asset Translation
October 11 2013

The Trainz community stretches right round the world and Trainz fans speak many different languages. An asset that is only available in one language will see only limited use.


Mesh libraries: Using the ‘mesh-asset’ tag
September 13 2013

The 'mesh-asset' tag provides a very useful function - the ability to make one asset load a mesh file from a different asset.


Use of Product Categories
September 06 2013

Many 3rd party content creators have made products, and there are over 2000 separate products now available in Trainz. However, there have been very few product-categories created.


Using Layers in Session Creation
August 30 2013

With creative use of layers, you can do a lot more within a session than has historically been possible with Trainz.


Route Creation Tips and Tricks
August 23 2013

Today I have some route creation tips for you from one of our resident artists.


Mesh LOD and Texture Resolution
August 16 2013

LOD was first introduced into Trainz way back in TRS2004. Initially it was used only for locomotives, but ten years later it is recommended for every mesh based asset.

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