We often see mistakes being made in LOD configuration which suggest that the author does not really understand what LOD is meant to achieve.
If your asset has a script, then you have the potential for all kinds of problems when it comes time to translate it.
The Trainz community stretches right round the world and Trainz fans speak many different languages. An asset that is only available in one language will see only limited use.
The 'mesh-asset' tag provides a very useful function - the ability to make one asset load a mesh file from a different asset.
Many 3rd party content creators have made products, and there are over 2000 separate products now available in Trainz. However, there have been very few product-categories created.
With creative use of layers, you can do a lot more within a session than has historically been possible with Trainz.
Today I have some route creation tips for you from one of our resident artists.
LOD was first introduced into Trainz way back in TRS2004. Initially it was used only for locomotives, but ten years later it is recommended for every mesh based asset.