Trainz Blogs

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Using the Trainz AI in Sessions: Part 1
January 24 2014

The Trainz AI is a very powerful, very flexible system but without a clear understanding of what it is doing and why, it can prove to be frustrating and difficult.


Cab Interiors
January 10 2014

When the player enters cab view, the cab interior model occupies the majority of the screen. It's important therefore that cab interior is up to the punishment of close scrutiny.


Content creation for Trainz: A New Era
November 08 2013

5 Tips for getting the most out of your assets in the upcoming Trainz: A New Era


Using LOD Effectively
November 01 2013

When is the right time to use LOD?


Introduction to LOD
October 25 2013

We often see mistakes being made in LOD configuration which suggest that the author does not really understand what LOD is meant to achieve.


Translation Considerations for Scripted Assets
October 18 2013

If your asset has a script, then you have the potential for all kinds of problems when it comes time to translate it.


Asset Translation
October 11 2013

The Trainz community stretches right round the world and Trainz fans speak many different languages. An asset that is only available in one language will see only limited use.


Mesh libraries: Using the ‘mesh-asset’ tag
September 13 2013

The 'mesh-asset' tag provides a very useful function - the ability to make one asset load a mesh file from a different asset.


Use of Product Categories
September 06 2013

Many 3rd party content creators have made products, and there are over 2000 separate products now available in Trainz. However, there have been very few product-categories created.

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