With creative use of layers, you can do a lot more within a session than has historically been possible with Trainz.
Today I have some route creation tips for you from one of our resident artists.
LOD was first introduced into Trainz way back in TRS2004. Initially it was used only for locomotives, but ten years later it is recommended for every mesh based asset.
There are a number of new errors thrown up by content validation. This one started being thrown by the download station approvals process recently. You won't see it in Content Manager yet.
A number of content creators are still using .texture.txt files containing the line 'Hint=Dynamic', and here's why this can cause you problems.
With the update to Trainz 12 in SP1, some keen eyes users may have noticed the difference in the size of DLC packages.
There has been a lot of discussion in the Trainz community about the various warnings that Content Manager will log as part of the Content Validation process.
If one of your favourite assets is faulty when downloaded from the DLS, you may wish to repair it and provide that repair to others. This may be particularly important for a content creator wishing to use that asset in their creation.
There are a number of new errors thrown up by content validation. Here we'll explain one of the most commonly shown by the download station approvals process.